shader Checker(
color Color_A = 0.0 ,
color Color_B = 1.0 ,
float Size = 2.0 ,
output color Output_Color = color( 0.0, 1.0, 0.0 ) ,
output color Output_Debug = color( 0.0 )
)
{
// Transform coordinates to be local to the object
point mappingPoint = transform("object",P) ;
point _P = abs(mod(( Size * P+.00001), 2)) - 1 ;
Output_Color = Color_A ;
if (
( _P[0] >= 0 and _P[1] >= 0 and _P[2] >= 0 )
or ( _P[0] < 0 and _P[1] < 0 and _P[2] >= 0 )
or ( _P[0] >= 0 and _P[1] < 0 and _P[2] < 0 )
or ( _P[0] < 0 and _P[1] >= 0 and _P[2] < 0 )
)
{
Output_Color = Color_B ;
}
}

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